G'day. I've started making this DnB track but now i am stuck.
I like the buildup and the kick in and i made another section after it but i don't know where it should go next.
The production could be better. Its ok but i'm no pro yet. Any advice is good. Thx
Hey Max, I'm liking the sound so far. Some of the best DNB tracks in my opinion have very prominent Kick & Snare. I think the relationship between Kick & Snare in DNB is very important. If i was to do I'd use a more punch kick and find a snare that work well with it. Like I say thats just my personal opinion.
Yes mate! Welcome!
This is sounding heavy so far! Big potential here. That drop is sick! 😮
I'm not an expert on Drum & Bass but it's sounding like you've got the main parts of the track already there. I'll drop a few pointers though from what I can hear on the first couple of listens:
The first breakdown is nice. Maybe you could add a few effects sounds (downsweeps and risers etc) and a subby impact boom on the very start of it. Make sure there is a nice amount of stereo width on the effects to add some atmosphere into the background. That should enhance whats already there nicely.
The drop slaps! I'd say try and add a little more stereo width to the top end too. You could add maybe some extra closed hi-hats or a ride cymbal to sit in the background and stereo those so it adds some more width. The programming of the drums that are in already though is wicked. Some subtle background effects and atmosphere sounds could also work here.
Bassline: Make sure that you have the sub bass elements running in mono, but you could also try adding a bit of stereo width to the mids and high mids of the bass as well. Also make sure the basses are all compressed nicely so they don't get louder and quieter in volume at any point, but keep that compressor before your sidechain plugin (it sounds like you already have sidechain triggering from the kick, right?) Try some saturation on the bass group/buss too to add a bit of extra grit.
Drums: Try adding parallel compression to add some extra weight on the drum buss (if you're using a drum buss) That should glue it together more and make it even heavier. If you have a clipper plugin (StandardClip is the best one I've found) then add that onto your drums as well. That will shave off any sharp transients and make the drums heavier and louder still, and you'll be able to push the master louder without clipping. Don't overcook the clipping though or it'll start distorting. Change it to the 'hard clip' setting and just pull the threshold down until you can hear it getting beefier. When it starts distorting, dial it back.
Also make sure to separate the eq's on the synths that you have going on. I'd recommend the TrackSpacer VST for this to save a ton of time. Just so that everything pops and is clear at all times, and nothing is getting masked by other sounds on similar frequencies.
Arrangement: The sections that you have are great already, so I'd keep those arranged as that are and just build out either side of them. Before your first breakdown, I would just add 16 bars of drums so that it's DJ friendly (you can add 32 bars if you like a longer mix).
After the end of your clip, I'd go into the next breakdown. Maybe make that breakdown double the length of the first, keeping it stripped back a bit on the first half and building some hype the second time around (big snare rolls and risers etc) and then back into your main 2nd drop.
I don't think you need to reinvent the wheel for the 2nd drop, as you have already got 2 great bass variations from the first that alternate.
If it was my track, I would drop back in with the first bass drop that you have, with some extra hype over the top of it (a stand-out impact synth stab on the drop itself for 4 beats or so, and maybe even drop back in with the vocal on top and some extra hi-hats or rides again... and a white noise effect is also always a winner.
Then after that's had a run for 16 bars, I'd go back into the 2nd bass variation you have on the demo clip for the next 16 bars...
Then start building everything back down to the outro. ie: Back to the first bass section for 16 bars, and then 16/32 bars of drums only to mix out with.
That's just my suggestion on the layout though and how I would do it. You could also put a reference track into your project and see how the arrangement is on that, taking inspiration from the structure of it.
Reference tracks: Speaking of reference tracks, I tend to use reference tracks to gauge how the levels and eq should be in my track as well and try and match them as closely as I can. It saves a lot of guess work then and you can get closer to the sound of the producers tracks that you listen to and play.
Hopefully all that makes sense! I won't overload you with any more ideas but let me know how you get on with those for now. Feel free to put an updated version in after you've had another play with it.
Solid track though! It's a banger already so I can see this being big once you've finished it. Top work mate, and thanks for sharing 😎
In case you want to say thank you 👍
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@kinky-kakapo Post one of your new ones when you’re ready dude and will do the same 😎
Beauty! Thx, mates. I'll have another peek this arvo.
Where do i get trackspacer? Intrigued
@maxmuso No worries. I'll link TrackSpacer below. I use it on every track. Quality plugin.
Get Wavesfactory Trackspacer @ Plugin Boutique
In case you want to say thank you 👍
The best way to support the forum is to grab some merch from the store: ourera.store
...or a VST Plugin from here: anarchyaudioworx.com
I also do one-to-one music production and artist growth mentoring here: moombix.com